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Thread: Combat System

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  1. #1
    Jet, I agree with you about orbitals being a waste at least at the early stages. But once the players advance into big army's, then orbitals will be needed.

    Because they are not just additional atk/def points, they serve as a way to hit more targets. Because planet can only hit 1 target per round. So in a way you could bring only 50 dreds and like 200 battleships. The battle ships could serve as a means of decoy targets for a planet to waste it's power.
    But then I'm not sure how the AI works. If it set to attack strongest ships, than my strategy above is a fail.

  2. #2
    Not sure about orbitals early on for how useful they are, but as for usefulness of smaller ships, while they may not do much against a colony, you can easily capture undefended outposts with a small fleet.

  3. #3
    Quote Originally Posted by Supamand View Post
    Because planet can only hit 1 target per round.
    That's not true. The planet will attack as many ships in a single round as it can with its attack value.

    [making numbers up] So if a outpost has an attack of 11 and a probe has a defense of 1, then -each round- the planet will destroy 11 probes. Target selection continues until the attack value is all assigned.

  4. #4
    Quote Originally Posted by Tsagoth View Post
    That's not true. The planet will attack as many ships in a single round as it can with its attack value.

    [making numbers up] So if a outpost has an attack of 11 and a probe has a defense of 1, then -each round- the planet will destroy 11 probes. Target selection continues until the attack value is all assigned.
    You know this is the only place I've seen this written, and this is COMPLETELY contrary to the description of combat in the existing combat tutorial?

    Is there some definitive source of documentation for this game that I'm not aware of?

  5. #5
    Quote Originally Posted by banjankri View Post
    You know this is the only place I've seen this written, and this is COMPLETELY contrary to the description of combat in the existing combat tutorial?

    Is there some definitive source of documentation for this game that I'm not aware of?
    No, unfortunately they weren't fully aware of how combat truly behaved. Three heads, not all talking to one another. They're in the process of redoing the tutorials because of misleading or incomplete information. And don't blame the Devs, they went through two code rewrites (Thank Apple for that) within the span of two months, so you can imagine some things were overlooked.

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