Results 1 to 10 of 26

Thread: Newb questions

Hybrid View

  1. #1
    roywall: Mining colonies will not produce a population. Only a colony ship will do that. Mining colonies will make it so a planet will produce resources that you can harvest. Imagine putting a drilling platform in the ocean. A real population isn't there, but instead you have workers extracting the materials for you. Once you have that in place you can send harvesters there to start collecting the ore.

    Generally what I do to start is - Jump to my homeworld, go to the build menu start a ship yard. Then I go to skills choose my specialty, and queue up a few skills (Since I chose researcher I knew the first skill would complete while I was sleeping). I generally queue up skills to get me defensive abilities so if someone decided to attack me I'd be able to defend myself. I queue up to Stealth Orbitals.

    I then return to my planet and create a few probes, and a few small harvs, and start harvesting my local system saving up for a colony ship, so I can expand my population. You require an actually colony to have the colony grow. Every 100 million in population you get 1 factory, to a max of 9 factories on a single planet.

    There is no special way to build, and you sound like you are on a good route already. With the new game everyone is in the same boat, so many new options and so many different ways to grow your empire. Feel free to post questions. We will do all we can to try and answer them.

  2. #2
    I see I see. Thanks for the great info.

    Is there any way to see how much each harvester is grabbing each time it makes a trip back to my homeworld?

    Edit- I just noticed my Orbital Shipyard said it should take 24 hours to build when I gave the order, yet its showing -329% complete and time left 102:57:10.
    Last edited by roywall; 09-12-2011 at 10:56 PM.

  3. #3
    Quote Originally Posted by roywall View Post
    Is there any way to see how much each harvester is grabbing each time it makes a trip back to my homeworld?
    Yes and no. It is built in to the client to support that, but we have to fix one of the server packets before the data will show up.

    Quote Originally Posted by roywall View Post
    Edit- I just noticed my Orbital Shipyard said it should take 24 hours to build when I gave the order, yet its showing -329% complete and time left 102:57:10.
    We are aware of this. It's actually a time display bug, the yard will still finish in the correct amount of time. When the server is corrected it should go to the proper time.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •