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Thread: Mining skills questions

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  1. #14
    Oh I never thought or expected that you could build multiple MTs or Refineries and get a bigger bonus. I am just thinking as a trader if I spend that long trying to get the tech I am going to want to put population on all of my mining colonies and built an MT and a Refinery, and that will seriously hurt a trader who relies on having large fleets of smaller ships for protection if it counts against the object limit. at the 2 month period in a game with 1000 players I don't expect a trader having a heck of a lot of population colonies and spending 1/8th of your time just researching for MTs and another 4 days getting it to rank 9 to only essentially add 20*.9=18 more colonies worth of resource production to your empire is lame.


    I am going to work toward proving this is a necessary change for the rest of the beta


    [edit] not to mention it costs 500k CO and 8k RO to build just one MT. The payback time on a great world like your homeworld which produces 1k CO which can be modified and maximum 70 RO that can be modified is.... 5 days for the rare ore and 23 days for the common ore. This is ONLY with the skill trained to 9. looks its going to be about 2-4 weeks before you can get an MT on a planet if you train just for MTs. And its going to take a freaking month to pay back the common ore before you start getting any benefit? Only if you train the skill to rank 9? RO isn't even going to be helped much by MTs because RO comes from planets you can't or will rarely put pop on save for water worlds. This is a broken tool for the trade empire.
    Last edited by Spartanius; 09-14-2011 at 09:50 PM.
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