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Thread: Stealth

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  1. #15
    Quote Originally Posted by Cheerio View Post
    freighters don't really offer much benefit in my book
    50 Freighters + rank 9 smuggling + rank 9 blockade running + rank 1 money laundering and we'll see where the benefit is. I call it the Wraith strategy 0_o Stargate Atlantis anyone?!?!?! I shall Cull all your worlds RAWR

    THIS ^ is why trade owns, we have ---> Options on how to take you down, we are ---> not dependent on other races to be able to do it, and we can ---> quickly switch strategies/options because of our fast build rate and quick resource generation as well as our ---> ability to build our largest ships on our most distant worlds/newest colonies(Matter Transmitters) in our empire.

    Scenario 1: Trader vs Researcher - Researcher builds lots of stealth things to prepare for future wars. Trader has not yet declared war, but has researched smuggling to rank 9 for 45% culling bonus (hehe), remote harvesting to rank 9 for an additional 18% culling bonus, and money laundering to rank 1 to allow for trading with enemies/without needing to lift embargo, and has built a small fleet of 50 freighters. Freighter fleet moves in to Researcher's home world and in a period of 1 minute of loading time culls the entire planet's population. The Trader was able to setup a nearby mining colony and in less than an hour the freighters are out taking another helpless planet. When the Researcher finally declares war so the freighters will be fired on the Trader has prepared himself by researching Mercantile diplomacy giving an 88% chance of avoiding being fired at unless the researcher sees the freighters within the one minute window of loading time. It seems all of the efforts of the research empire were for folly as the WRAITH RULE SUPREME


    Scenario 2: Trader vs Combat -Trader techs for max AMC, researches dreadnaughts (with skills max improvement is 520% increase in damage because of stacking bonuses which sets a normal dreadnaught up with more firepower than a super dreadnaught and just under 1/3rd the firepower of a monitor for 1/33rd the RO cost of a monitor and 1/9th the RO cost of a super dread). The trader has a potential of having the RO of building more than 3 dreads for every one dread a combat can build and in 10% less time per factory which the trader also has many more of which means the Trader has the potential of 27 dreadnaughts for every one of the combat players super dreads(smaller ships are more efficient, but take up object cap). The combat player is quickly overwhelmed by dreadnaught fleets of the trader.

    Or the trader could just cull EVERYTHING RAWR WRAITH FOR THE WIN
    Last edited by Spartanius; 09-21-2011 at 02:27 AM.
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