Quote Originally Posted by Supamand View Post
You register on a webpage, pay on the webpage, and play the game via game client (which in this case would be an app).
This would be a quick solution to the problem, but you have to think about someone who is browsing the App Store, sees this game and downloads it, and then is prompted to visit an external site to pay... someone. Sounds sketchy, right? That would most likely lead to bad reviews, accusations of a scam, etc. I'm willing to bet most people wouldn't even go to the website.

IMO, the best bet is to be UP FRONT in the app description that there will be IAP's of $1.99 for a month of play so that people who are checking it out aren't misled into thinking it's just another free game. This will lead to a star rating on the App Store that is more reflective of the opinions of people who are actually playing, and all of us here will be giving it 5 stars, I'm sure.

Of course, I don't know which way would bring more attention to the app: having more downloads or having a higher rating.