Results 1 to 10 of 15

Thread: Shipyards limit?

Hybrid View

  1. #1
    Everyone has the 1000 object limit. So everyone has the same constraint. It was always the plan that you couldn't defend everything. So what you do with the 1000 objects is your choice, you can focus on orbital defense, or on attacking power.

    People will need to destroy things they deem unnecessary for their empire's growth. You can't defend everything ever, nor it that going to be our intent.

    Whatever you do, you will always have weaknesses. While this came up in beta, the one thing we firmly believe is you shouldn't be able to secure every planet. We had a lot of people fighting over "meaningless" planets. Before we had trade, and the specialties it was important to acquire a lot of planets, but now it's not all about the land grab. You will need to trade and work together, utilizing the players around you to help you further your goals, think Survivor, or Big Brother.

    We'll see how it plays out in a larger game, but at this point the object limits will not be changed.

    As for:
    Quote Originally Posted by Trom View Post
    I agree that the limit could be restrictive, especially if you are a combat person who has a lot of planetary defense. Your ships would end up being extremely thinned out and your insides would be defenseless as you try and expand outward.
    That's the combat guys biggest weakness. Find their core, to destroy their empire. People have to make choices, then learn from those choices.. Warlords need to make the choices that work before for them.. Do they need things like "Jump Drive Operation" (Fleet Tree) which allows all Carriers, Dreadnaughts, Super Dreads, Monitors and PKs the ability to jump (+5 non capitol ships can jump per rank), or something like "Hyperspace Physics" (Science) so they can enter sectors with Black holes then go for something like "Jumpgate Construction" to allow them to jump ships via a gate.

    With the jumping ability if you create jump beacons in your home sector you can easily jump your fleets home. You just need to make sure you either build jump gates, or have the fleet skills to allow for jumping. We felt that adding that ability (as well as push so you are notified when you are attacked) give the warlord a "flexible" play style to move their ships around quickly. If they choose...

  2. #2
    Quote Originally Posted by zarkwizard View Post
    Everyone has the 1000 object limit. So everyone has the same constraint. It was always the plan that you couldn't defend everything. So what you do with the 1000 objects is your choice, you can focus on orbital defense, or on attacking power.
    That does make sense to me. My only concern is really with people who want to make fleets of carriers with fighters on board. Loading each carrier up to capacity means that a relatively small fleet of them could eat up a substantial number of your allotted slots. Otherwise I am all up for the cap. We will see how it all pans out over a few games.
    Part of the Faceroll Fiery_Spartan_Spoon Alliance Cheeritrom Brigade

  3. #3
    Quote Originally Posted by Trom View Post
    That does make sense to me. My only concern is really with people who want to make fleets of carriers with fighters on board. Loading each carrier up to capacity means that a relatively small fleet of them could eat up a substantial number of your allotted slots. Otherwise I am all up for the cap. We will see how it all pans out over a few games.
    Fighters on carriers are no longer part of the cap, and you no longer have to load carriers. They come fully stocked with fighters. So if you build a carrier, it counts as one object.

  4. #4
    Quote Originally Posted by zarkwizard View Post
    Fighters on carriers are no longer part of the cap, and you no longer have to load carriers. They come fully stocked with fighters. So if you build a carrier, it counts as one object.
    YESS!!! Fleet is a legit specialization if all you want to do is give warlords a hard time this should be funny to any one that remembers my constant desire to play fleet in beta.
    What class of ships are aliens going to be rocking? Like, will they tend to fall on the capital class size, or be a mix?
    SCAT - who needs guns when you have RO

  5. #5
    Quote Originally Posted by Cheerio View Post
    YESS!!! Fleet is a legit specialization if all you want to do is give warlords a hard time this should be funny to any one that remembers my constant desire to play fleet in beta.
    We actually have a "Fleet" specialization that we want to add to the game in the future. It's got some cool abilities, but for the time being we left it out. That and the Diplomat Specialty.. but that's a secret.. sshhhh....

    Quote Originally Posted by Cheerio View Post
    What class of ships are aliens going to be rocking? Like, will they tend to fall on the capital class size, or be a mix?
    I think aliens are about 1500 Super Dreads, and 400 fighters or something like that.. Takes 2-3 players working as a group to take em down.. You need to beat them first shot though.. because once they get a taste of your pathetic ships they'll hunt you down like the Borg in ST:NG. Maybe that was a secret to... Nothing to see here.. move along...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •