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Thread: Shipyards limit?

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  1. #1
    Quote Originally Posted by zarkwizard View Post
    Fighters on carriers are no longer part of the cap, and you no longer have to load carriers. They come fully stocked with fighters. So if you build a carrier, it counts as one object.
    YESS!!! Fleet is a legit specialization if all you want to do is give warlords a hard time this should be funny to any one that remembers my constant desire to play fleet in beta.
    What class of ships are aliens going to be rocking? Like, will they tend to fall on the capital class size, or be a mix?
    SCAT - who needs guns when you have RO

  2. #2
    Quote Originally Posted by Cheerio View Post
    YESS!!! Fleet is a legit specialization if all you want to do is give warlords a hard time this should be funny to any one that remembers my constant desire to play fleet in beta.
    We actually have a "Fleet" specialization that we want to add to the game in the future. It's got some cool abilities, but for the time being we left it out. That and the Diplomat Specialty.. but that's a secret.. sshhhh....

    Quote Originally Posted by Cheerio View Post
    What class of ships are aliens going to be rocking? Like, will they tend to fall on the capital class size, or be a mix?
    I think aliens are about 1500 Super Dreads, and 400 fighters or something like that.. Takes 2-3 players working as a group to take em down.. You need to beat them first shot though.. because once they get a taste of your pathetic ships they'll hunt you down like the Borg in ST:NG. Maybe that was a secret to... Nothing to see here.. move along...

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