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Thread: Shipyards limit?

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  1. #1
    Quote Originally Posted by ravenzachary View Post
    Ok, on the ships screen you should change the header to say:
    Objects built x of y (1000 max)
    That is currently on the ships screen. Right at the very top "Objects build x of <cap>".

    It is also on the build screen via objects available count.

    Quote Originally Posted by ravenzachary View Post
    "If you attack me, I am going to abandon my goal to win and just create a stack of 1,000 Dreannaughts to take you out."
    I suppose if someone makes that threat, take it seriously.. While they aren't a warlord, it was never our desire to gimp anyone from taking a seriously aggressive stance.. It's the chance you take when attacking other players. You'll have some that might go off the deep end and abandon their end game, just to thwart you. It's kind of the point. It also allows them to build a massive fleet to go for the artifact win, which everyone has that ability. You'll need fleets like that just to fight the aliens to take their planets with the artifacts.

    Would that single person be able to destroy the entire galaxy, hardly.. Could they cause some serious damage to those around them.. Yes, most certainly. You all better band together and find his home world and destroy it, before he acquires more home worlds. Did the Borg feel bad about destroying planets? Did Star Fleet have enough defenses to fight the Borg... simple answer is no (and Star Fleet probably wouldn't have won if it wasn't a movie in their favor).

    Raising the object cap to 5000, wouldn't change anything. The ultimate mechanic will remain the same. What's to be said that a player doesn't do the same thing, then built a fleet of 5000 ships, instead of 1000. It doesn't change anything in the long run. When we ran the numbers with the changes in place we felt that the scale wouldn't change anything in the long run. We'll see how things play out in a real game, and then decide based on player feedback, and their thoughts as to the balance of objects.

  2. #2
    The old ten yard cap is in effect currently. I have removed it on dev and the new ship limit is 1010 ships plus whatever yards you have. Yards are counted as ships, but your limit is raised by however many yards you have, so in effect yards don't count.

    I'm not currently posting patches to Samaqan while we're in review.

  3. #3
    Real User ravenzachary's Avatar
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    The top of the shops screen only shows you your current cap based on your shipyards and talents, not the max cap of 1000, which I am recommending you also include so that players understand there is a max cap.

    Right now, mine says:

    Objects built 178 of 100

    (which clearly is a bug)

    But there is no mention of 1000.

  4. #4
    Quote Originally Posted by ravenzachary View Post
    The top of the shops screen only shows you your current cap based on your shipyards and talents, not the max cap of 1000, which I am recommending you also include so that players understand there is a max cap.

    Right now, mine says:

    Objects built 178 of 100

    But there is no mention of 1000.
    Ok, something isn't right there.. We'll have to look in to that one, and way the cap was ignored. As for there being no mention of the 1000 cap... I'm not sure... LeeDot would be the one that would need to comment on that. I thought it was mentioned in one of the tutorial videos, but I could be mistaken. I'll talk to him today and see what he thinks.

  5. #5
    Good to know. I'll be sure to direct my prey towards the aliens and sweep up the remains. Someone's bound to bite.

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