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Thread: Launch Update - Submission Rejected

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  1. #14
    @rstrbn We totally get where you are coming from. We read all the posts on these forums, and we try to take the time to understand our players, and their thoughts in and out of game. The one thing that is very different from a real MMO (Order & Chaos, us) back end compared to something like the mass of web "MMOs" (I'll use the term loosely) is we have a dedicated server farm that handles the back end. That includes Internet backbone access, proxy servers, game servers, account servers, database servers, just to mention a few. To be totally honest at 6$ for a "lifetime" we would go broke VERY fast. That's one of the reasons you see MMOs with subscription models. Its the ongoing costs.

    Games that someone downloads for 0.99c have no ongoing costs. We have tried to be very smart in our design, and it's one of the reasons it was designed from the ground up was so we could have an MMO engine that could grow and adapt to our needs, and games. We wanted an engine that was designed for mobile devices. That obviously took some time to have an engine we could play over 3G in large scale. We wanted to charge the minimum we could to allow people to play the game. Since we don't also take a massive amount of IAP for in game coins and stuff like O&C, our base can't be 0.99/mth, so we determined what would it take to allow people to play a fair strategy game in a large scale universe. That price worked out to be $1.99/mth. We have spent a ton of time over the last few days trying to figure out how to change things. We have started work on the new implementations.

    We hope that the game speaks for itself, and that people understand we are in this for the long haul. We want to make games that players take part in shaping their design, and game play. We truly want to give people that experience, and show that you have a direct like to us if you ever had any thoughts. We appreciate your thoughts, and I hope you understand our position. We certainly look forward to having everyone play.

    If you ever have any other thoughts, about anything game related feel free to toss us a message here on privately. We will always get back to you. Although for the next couple of weeks I personally might be hit and miss... depends on how fast we are progressing on the new billing system.

    As always thanks for the feedback.
    Last edited by zarkwizard; 03-14-2012 at 11:54 AM.

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