Keep in mind, Gameloft makes a lot of money for Apple, and are a know entity. We have yet to produce a single game, so we aren't even really a blip on the Apple radar. So getting larger beta's and stuff is just not that easy. While we have 117 keys total, we did get an expansion once from Apple, but it wasn't enough keys to really do anything with. Normally people only have 100 keys maximum. Apple has been working with us, and have been pretty good discussing issues with us.

While it's inconvenient and sets us back a little, it's not the end of the world. We'll be able to push out a new client with some bug fixes that were found after we uploaded the previous version. We also like the new accounting engine we are doing a lot better. It will give us a lot more flexibility when it comes to accounting, and we think the interface will be better for the user experience.

After 3 years of development, we are fine with being pushed back another month. Currently we are hoping to be in the app store around April 12th. Pending no major issues, it should be out then (Maybe the following week depending on App review times etc.)