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Thread: Resubmission Update

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  1. #1
    Will the auto-generated username and password be available to the player when they get created? or accessible on a separate setting screen?

  2. #2
    Quote Originally Posted by catswift View Post
    Will the auto-generated username and password be available to the player when they get created? or accessible on a separate setting screen?
    It will not be accessible. It is a device generated algorithm to uniquely identify the device, as it is outlined and expected by Apple. You can choose to just use that, or you can go through the registration process to configure a username, and password. You can register at anytime, and if you choose not to you will have the auto-login process available to you.

    Keep in mind the auto-generated identifier is unique to the device, and you will not be able to access your account from any other device, except the one you log in with. You will only be able to access you account from multiple devices if you choose to register.

  3. #3
    It always makes me laugh how during the submission process this website always has people on it. Now whilst it's being redeveloped its all quiet again!

    Did going public with this game increase pressure on you all? I can't imagine that come the submission periods, when we're all on here impatiently waiting, it helps your anxiety levels?

    Do you regret going public with it so early?

  4. #4
    Quote Originally Posted by DickDastardly View Post
    Did going public with this game increase pressure on you all? I can't imagine that come the submission periods, when we're all on here impatiently waiting, it helps your anxiety levels?

    Do you regret going public with it so early?
    Hind site is 20/20.. In the future we may do things slightly different... The next game will have a lot of foundation code we have written, so it'll be much easier to work on the next game. If we look at Eclipse specifically, it could have been available over a year ago. The issue was we want to make sure that players have the best experience we can offer, and through the beta we learned that there were some huge flaws in the game design. We were very lucky to have a core group of testers, and we take feedback seriously. Games we develop aren't about making the most money we can and then ignore the users.. We are about designing the games people would love to play. We believe customer input is the most important thing there is.

    Rather than push out a bug ridden, or design flawed game we decided we would go back to the drawing board and try to work things out. We are very happy with where we are today, vs where we were a year ago. We have now started work on upgrading the game, making a version specific to the iPad, and starting to look at what we can add in the next release. Eclipse is a game we are proud of, and we hope to get input from the users to see where the game heads.

    Hopefully in the next game we'll have a better idea of what we need to do to keep things in check, and get to where we want it to be before we announce. Everything is a learning experience. What we take away from that experience is how we will evolve and learn.

    edit: On a side note we have also learned a great deal about the submission process and what we need to do to make things a smoother transition. Those delays alone cost us a couple of months of development/submission time. Knowing what we know now, and having designed the correct engine now, future submissions should run a great deal smoother for this game, and any future games.
    Last edited by zarkwizard; 05-06-2012 at 03:26 PM.

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