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Thread: Resubmission Update

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  1. #1
    Doesn't hero academy force you to make an account?

  2. #2
    However, it does not make sense with your business model.

    I think offering "non-signup" a free play version that limits their tech level (or some other limit) would be the solution.

    It is not fair for those of us who do register and I assume have to pay?

  3. #3
    To be clear not having to register doesn't mean that there's a free option. People will still have to purchase a subscription, it just means that we can't require someone to register with us.

    As for subscription, the issue is more that there's a very specific way they want to see the model implemented. To the outside world there will be virtually no difference from what we've described before so nothing's really changing for you guys.

  4. #4
    Regardless of if we could have used the GC log in or not, the bigger issue is still at hand of not requiring a signup or log in to play. That's the main issue at hand. I suppose if someone is overly paranoid they don't have to sign up, with us since we will just auto-generate something for them.. It's their choice, and something we will provide for privacy to meet the Apple requirements.

    We can't twist someones arm to sign up, but we certainly suggest it. We would hate to see someone lose their phone and get screwed out of something like a lifetime account because they didn't want to register. There is nothing we can do if something like that happens. We have no way to link the information for anything other than the device you use for the auto-gen process. Unless of course you sign up. Then we at least have a mechanism to be able to recover your information and send the account holder an e-mail.

    You can auto-gen an account, and later on signup, and your account information will then be linked to the user you created, and you will also gain the ability to log in from any device, not just the one you signed up on.

  5. #5
    You could be transparent with apple's login policy to trigger people's intuition. If not at the first boot, then certainly at a purchase pos with an unregistered device.

    It's unfortunate that they are being so hamfisted, despite their own emarrasing direct contradiction screw-up.

  6. #6
    Will the auto-generated username and password be available to the player when they get created? or accessible on a separate setting screen?

  7. #7
    Quote Originally Posted by catswift View Post
    Will the auto-generated username and password be available to the player when they get created? or accessible on a separate setting screen?
    It will not be accessible. It is a device generated algorithm to uniquely identify the device, as it is outlined and expected by Apple. You can choose to just use that, or you can go through the registration process to configure a username, and password. You can register at anytime, and if you choose not to you will have the auto-login process available to you.

    Keep in mind the auto-generated identifier is unique to the device, and you will not be able to access your account from any other device, except the one you log in with. You will only be able to access you account from multiple devices if you choose to register.

  8. #8
    It always makes me laugh how during the submission process this website always has people on it. Now whilst it's being redeveloped its all quiet again!

    Did going public with this game increase pressure on you all? I can't imagine that come the submission periods, when we're all on here impatiently waiting, it helps your anxiety levels?

    Do you regret going public with it so early?

  9. #9
    Quote Originally Posted by DickDastardly View Post
    Did going public with this game increase pressure on you all? I can't imagine that come the submission periods, when we're all on here impatiently waiting, it helps your anxiety levels?

    Do you regret going public with it so early?
    Hind site is 20/20.. In the future we may do things slightly different... The next game will have a lot of foundation code we have written, so it'll be much easier to work on the next game. If we look at Eclipse specifically, it could have been available over a year ago. The issue was we want to make sure that players have the best experience we can offer, and through the beta we learned that there were some huge flaws in the game design. We were very lucky to have a core group of testers, and we take feedback seriously. Games we develop aren't about making the most money we can and then ignore the users.. We are about designing the games people would love to play. We believe customer input is the most important thing there is.

    Rather than push out a bug ridden, or design flawed game we decided we would go back to the drawing board and try to work things out. We are very happy with where we are today, vs where we were a year ago. We have now started work on upgrading the game, making a version specific to the iPad, and starting to look at what we can add in the next release. Eclipse is a game we are proud of, and we hope to get input from the users to see where the game heads.

    Hopefully in the next game we'll have a better idea of what we need to do to keep things in check, and get to where we want it to be before we announce. Everything is a learning experience. What we take away from that experience is how we will evolve and learn.

    edit: On a side note we have also learned a great deal about the submission process and what we need to do to make things a smoother transition. Those delays alone cost us a couple of months of development/submission time. Knowing what we know now, and having designed the correct engine now, future submissions should run a great deal smoother for this game, and any future games.
    Last edited by zarkwizard; 05-06-2012 at 03:26 PM.

  10. #10
    UPDATE:
    Once again we have submitted to Apple. Hopefully everything will sail through this time with no issues. We'll keep you all posted.

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