Results 1 to 10 of 28

Thread: Wow and suggestions!

Hybrid View

  1. #1
    So worth the wait for! Thank you for the game!

    May I suggest a 'Music off' option thought, that would be welcome.

    Plus, I find it a bit hard, if more than one ship are in orbit of a planet, to distinguish which of these is following orders, and which just popped out of the factory. Some visual sepration between 'busy' and 'idle' state would be helpful.

    More maybe later, still in awe of the amazement

  2. #2
    Quote Originally Posted by Kentar_lux View Post
    May I suggest a 'Music off' option thought, that would be welcome.
    Opps.. I totally missed that one in the client. It use to be on the title screen. I moved the buttons around, and I forgot to put it back. I'll make sure it's back in the next version.

    Quote Originally Posted by Kentar_lux View Post
    Plus, I find it a bit hard, if more than one ship are in orbit of a planet, to distinguish which of these is following orders, and which just popped out of the factory. Some visual sepration between 'busy' and 'idle' state would be helpful.
    Ok, I guess maybe this was not explained very well anywhere. In the very early days of the game we would list each ship individually in the ship listing when you clicked on a ships location in the system. Lee decided to make 5000 probes (no joke, it was before we had decided on the object capping). Well when you opened up that listing it took a bit to display, and it took even longer to scroll. We thought long and hard about what could we do to make it easier for the player to manage.

    What we decided is there are 31 ship types. All the ships in each type are the same. So we should you what we refer to as the ship roll up. If you select a probe from the listing the AI will automatically choose the 1st available probe and give it your orders. In reality it doesn't matter which probe does what you tell it to, you just want a probe to do action <x>.

    If in the event you have 3 harvesters at a planet, and they are all harvesting, and you try to give a harvester an order, the order will fail because there are no harvesters available to give orders to. We really should see about removing the harvesters from the roll-up listing if they are under AI control. Usually you will have an arrow with a square on the left side of the planet and you can see how many harvs are at a the planet doing things.

    The only place the original listing holds true is for fleets. Each fleet is it's own listing, and will list separately. If you click on a fleet you will see the ships in the fleet in the details of the ship. They show up just under the little detail window.

    Quote Originally Posted by Kentar_lux View Post
    More maybe later, still in awe of the amazement
    Glad you like it.

  3. #3

    Well then

    Yes, the game was a bit of a hassle to learn. But having played many 4x games (complicated) like X3 Reunion, Moo2 ,Gal Civ2 and the video tutorials helped me greatly.
    Additional suggestions:


    For ship designs: Still leave the core designs in place so that (default) players can jump in right away and ignore it if they want.

    Additional planet types:
    Asteroids- Mostly mining or outpost(should be rich in resources)
    Dwarf Planets- Similar idea, maybe a small military base
    Moons- Can build defense platforms on here to help defend planet.

    Ships/Structures:
    Corvettes
    Starbases/ Orbital Commerce (Trade ports) or space docks.

  4. #4
    Quote Originally Posted by surjl0827 View Post
    For ship designs: Still leave the core designs in place so that (default) players can jump in right away and ignore it if they want.
    This presents some other issues that we need to look at. Basically what we would end up doing is allow people to change the ship design for a specific type of ship. Like for instance if you changed the spec of your Destroyer, all destroyers would have the same functionality. We decided not to implement single ship spawns for blueprints because it just became too much for anyone to manage.

    Implementing something in the future that would allow you to customize a type, and design your own Destroyer class ship could be a possibility, and something we are actively looking at.

    Quote Originally Posted by surjl0827 View Post
    Additional planet types:
    Asteroids- Mostly mining or outpost(should be rich in resources)
    Dwarf Planets- Similar idea, maybe a small military base
    Moons- Can build defense platforms on here to help defend planet.

    Ships/Structures:
    Corvettes
    Starbases/ Orbital Commerce (Trade ports) or space docks.
    There are a ton of things, and items that are not in the game yet. We plan on adding them. We have a very long future planned and designed for this game. We needed to cut it off some where so you could all start playing. Keep the feed back coming, we look forward to all the suggestions.

  5. #5
    Have you ever considered giving probes an auto-explore?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •