I should add...I want a game where the player who plays 15 minutes a day (3 times, 5 minutes each, for instance) can hold his or her own against the land grabber strategy player who can jam out many more play sessions in the first week to sprint ahead. I think the land grabber strategy is actually a bad one for the game quality unless it's pursued by multiple players simultaneously to share the wealth. In the case of Aruru, being the first real game, people didn't think of that necessarily as an option.