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1.What happens if the combat between two players at war is at the sun or at non-colonized planet? Does initiative bonus set to 0 for player A & B?
2.Will the skills be revamped to give boosts to ATKSPD and Initiative?
3. What happens if a player B has a large fleet at player A's colony (both players at peace) and than player C's fleet arrives to the colony (player C is at war with player A and B). Will player C fight with player A and B simultaneously or will they take turns? What will determine turns?
4. Are targets selected at random at each turn of combat or will the system allow to pick a ship/orbital with lowest DEF?
5. How much ATKSPD are you planing to give a planet and will it vary on population?
6. How will a planets ATK/DEF play a role in the new combat? And will the population reset to the max if the attacker failed?
7. Incentive for victory: what happens when a players fleet is destroyed? Does anyone benefit from it?
Would it be possible to let's say award the winning player with 50% of CO/RO from the total sum of destroyed ships/orbitals (the value would be determined by the build coast of each unit).
8. I know there is a skill that lets you stealth your fleets and/or orbitals. Would that skill have a bonus impact on the initiative for two players at war?
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