Results 1 to 10 of 50

Thread: Combat Revisions

Hybrid View

  1. #1
    Quote Originally Posted by Nateo View Post
    My one last suggestion would be that whatever is done, make sure there is a very detailed and written out manual on how combat (and any other game system for that matter) works
    I already told those two that I'm not doing anything until I see it written down in explicit detail, with all the mechanics worked out, so not to worry on that score.

  2. #2
    It should be pretty easy to mock up a combat test script to simulate a variety of different scenarios. I hope you can do something like that to test outcomes before anything is put in to the game itself.

  3. #3
    Quote Originally Posted by JetJaguar2000 View Post
    It should be pretty easy to mock up a combat test script to simulate a variety of different scenarios. I hope you can do something like that to test outcomes before anything is put in to the game itself.
    We were discussing that today. We are working in an excel spreadsheet and will be adding combat simulation code to the spreadsheet to help run simulations to determine the outcomes. When we are done we will probably put something in the client that will allow people to simulate battles as well.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •