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Thread: Re-working planetary information

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  1. #7
    That's a nice demand on having more information available, but it's very one sided. If I was the guy with the planets, I wouldn't want any joe shmo be able to see my planets information. And game is actually designed around that...

    If anything I'd advise to ether add a new ship "spy probe" that is invisible to other players and can see and record information wile positioned at the sectors star.
    1.This unit should also cost like 1mil CO and 10k RO.
    2.Maybe have ATK 150 and DEF 100.
    3.this unit would be able to have a special assassination attack that would have 500 ATK and would be on 1 hour cool-down.
    4. You would need some type of tear 4 skill to build this unit.
    5.The only time this unit is visible is if he attacks first or if other player has the same unit.
    6.hostile aliens will not be able to see this unit.
    7. During an AI flight, the ship will also uncover information 1 sector around it (the information would be basic, kind of what you see now after a sector has been explored).



    If new "advanced exploration" ship is too much. A new skill could be added that would allow you to see more information about planets without landing on them.
    Conversely this skill could be trained to block/hide planet information from other players.
    Last edited by Supamand; 06-06-2012 at 12:38 AM.

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