Jet -> You hit upon our conversation last night. We have a rebalance of ship costs in the works. We have been discussing what we want out of each ship, and Lee spent some time working on new ship costs. We also discussed the warlords and how they are probably the hardest class to play right now.

One of the things we thought of was Warlords get RO from attacking people. For every ship/planet they destroy they get "scrap" ore from them. That way they can build their ore reserves doing what they do best.. Killing people.

The biggest issue we had was beta testing. It was very difficult to see some of the results in beta testing since we had limited keys, and then even after we gave out all 100 keys we couldn't get any more. I think probably 70% of the beta test people didn't even download the game, which was quite frustrating for us. After all why would you apply to a beta and never download the game.

So we have maybe 15 people that played a lot, and then 15 that were casual. We have been discussing extending the free period till we feel you are all getting the game you want. It's important to us that you all have a game that plays like you feel it should, and we will do everything in our power to get the game there.

Perhaps Lee will post the new data here so people can see the ship data. We also have some stuff we are looking at to stem the land grab, so it'll give people a more even game. I'll let Lee go in to detail on both those.