It's not so much about the single win condition. That will bring a server to it's end, but everyone gets a score, and ranking. Those numbers will allow for "top alliances", and "top player" listings. The one thing we have been tossing around is if their would be a cap on how many members an alliance can have.

The other thing we have talked about is having alliance competition servers where it's alliances only. The new server designs will allow for more flexibility than the current system allows.

We have someone working on a server notification system that would allow us to update a list of available servers on the web, and their current status. We have an outside person working on that, so hopefully we'll have something in place soon.

From the dev chat last night we are looking at the following going in on the current servers:

- New Combat (includes reports)
- PCC (Planetary Control Centers)
- Rest of Push
- Observer changes (probably - This will allow you to see everything in the sector when you have a ship there, and only the planets when you don't)

Most of the other things discussed in this thread are being worked in to a new server design. We will keep extending "free" months till we get everything sorted out. We want to make sure you guys get a game you feel happy with before we continue to do anything with the charges.