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Thread: Future changes and thoughts... For 1.0.8

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  1. #1
    Quote Originally Posted by Supamand View Post
    Not sure if someone said this, but there needs to be a way to abandon a planet! If I start a game and two of the planets in my sector are ice, I would like to have a function to abandon a colony on those planets. That way it does not count against my total planet count.
    To be honest the conversations internally are leaning towards making the PCC a radius rather than a specific planet count. We have been discussing adding a range to ships. The grid as it sits for the sector maps will probably be going away in favor of jumping to systems. Once we get a little further on this we'll publish our thoughts.

  2. #2
    Quote Originally Posted by zarkwizard View Post
    To be honest the conversations internally are leaning towards making the PCC a radius rather than a specific planet count. We have been discussing adding a range to ships. The grid as it sits for the sector maps will probably be going away in favor of jumping to systems. Once we get a little further on this we'll publish our thoughts.
    I sort of touched on this in my last post, but instead of PCCs having a planet count attached to them, why not make it so the PCCs radius is as far as anything other than a probe can travel. (See my past post of overlapping Radius for outward expansion) I also would like to see Probes only being "shot" out from a planet or location and traveling in a single direction until it reaches the ends of the universe. (Voyager nearing the outer limits of our solar system is what brought this idea to fruition). A single probe shouldn't be able to map out an entire galactic sector. Maybe make the probe's "FOG uncovering" be like 3 sectors wide. And once it exits the stage of play, is destroyed by a black hole or aliens, it is removed from the ship count and sends its usual Spartan Notice. Probes are cheap enough and produced quickly enough that I don't think this would hinder anyone, infact, I think it would free up A LOT of time for players and would negate the need for waypoints (making your coding changes less drastic, I assume).
    A player would only need to pick the direction of travel and the probe would do the rest.
    Last edited by ChickenHawk07; 06-22-2012 at 02:39 PM. Reason: Edit

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