Quote Originally Posted by fieryspoon View Post
oh cool. it sounds like if you prepare ahead of time, you can really play almost entirely on your own schedule then. thanks!

do battles require user input? If not, do they benefit from any kind of user participation?
It's designed with the mobile pick up and go mentality in mind. We want people to be able to queue things so they don't have to baby the phone every 5 mins to do some minor thing. After all who would want to get up at 3:30am just to train that next skill... I certainly have no desire to do that..

As for combat it is handled by the servers. We have a simulation engine that tries to determine the best course of action based on the ship types fighting. Since you can end up with 1000s of ships fighting, and maybe even multiple players it would be very difficult to manage your ships in a fight. Since you can have cases where people are being sent in to help, or you are adding more ships in to the bunch. It's easier to let the players sit back and watch the simulator work out the battles.

The engine could actually handle player interaction within the battle, but we opted to leave it out for the moment and see what people think with the computer handling it. Also comes down to a bit of a time constraint. Since we would have to come up with a new way to display battles so it would be workable with player interaction. The scale of the battles could get to be immense, and sadly the iPhone would probably break down. Trying to live within the limitations of the device is a big part of some of the choices we made.