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Thread: Questions

  1. #11
    Quote Originally Posted by JonasB View Post
    Another question:

    6: Is there a limit to how many orbitals a planet can have? I'm trying to build more shipyards in some colonies and get "your attempt to build orbital shipyard failed to the following reason:" and no more. That I get no more info than that in the error message is obviously a bug, but is there a limit to number of orbitals or shipyards per colony?
    1 Ship yard per planet. This was added because someone (Spartanius) created a ton of shipyards at their homeworld so they could create a massive amount of cruisers to attack everyone. Shipyards are the only orbital that is governed by that rule. Even though you can build multiple things like Science Stations, and Refineries their bonuses do not stack. The other issue we encountered was they hit their ship limits and were unable to build a ship yard at any other planet. So now shipyards do not count to your object total, hence why the restriction was put in as well.

    The only orbital that has any benefit having more than one is the Missile Array, Beam Array, and Mine fields. This is because they are basically orbital combat ships.

    5) We will have the player details in the next client that show your details. The standings will be implemented in the very near future.

  2. #12
    trade baseline? pretty please
    SCAT - who needs guns when you have RO

  3. #13
    Yeah a better understanding of trade would be lovely so explain this.

    Cargo ship trades from source planet "rock producing 1000 CO" to destination planet "Terran 1000co 24ro" with zero skills. What happens? Does distance effect it? What would it be with max skills? Can you trade between two mining colonies in the same system?
    --- *Member of the SCAT alliance* ---
    My device: iPod Touch 4G

  4. #14
    I see. Then there is a bug, because I currently have two shipyards in two of my colonies, and two more under way on a third colony. So it seems you can build several shipyards if you don't have any in your colony?

    Build of other orbitals such as refinery etc should also be restricted to one if their effects doesn't stack.

  5. #15
    so you mean when you were building your first shipyard at a colony you queued more than one or built multiple simultaneously?
    --- *Member of the SCAT alliance* ---
    My device: iPod Touch 4G

  6. #16
    Multiple shipyards built simultaneously. I'm going to try building four simultaneously in my latest colony.

    I didn't know that you could queue in factories, I always get a message saying "no available factories" or something similar. How do you do that?

    Is there still no one who can explain what the warp speed figures actually mean in terms of "number/fraction of sectors per unit of time"?

  7. #17
    Quote Originally Posted by JonasB View Post
    Multiple shipyards built simultaneously. I'm going to try building four simultaneously in my latest colony.

    I didn't know that you could queue in factories, I always get a message saying "no available factories" or something similar. How do you do that?

    Is there still no one who can explain what the warp speed figures actually mean in terms of "number/fraction of sectors per unit of time"?
    You can't queue in the sense of ordering a yard to build different ships one after another. What you can do is say "Build x of y" and then one factory will build them in order. If you want to build say four cruisers in a rush, do not do a Build of 4 order, instead Build 1 ship and issue that order four times to assign 4 factories.

    The speed values given are the length of time a ship takes to move from one position to another. Speed/5 = seconds of transit time. Ships only move one sector per warp movement interval.

  8. #18
    Tsagoth:

    Nice feature with the numbered build orders, I had missed that!

    OK, I see. So the speed refers to the time it takes to move one sector. Does this mean that diagonal movement takes as much time as horizontal and vertical movement? So that if I send a ship to go from 0,0 to 10,10, this will take exactly as long as moving from 0,0 to 0,10 instead of about 1,41 the time as it "should"?

    If so, have you considered to use a hexagonal based tile system instead? As you probably know, it is more "realistic" in this aspect.

  9. #19
    From what I have seen ships will travel diagonal and it takes the same amount of time as other directions.
    --- *Member of the SCAT alliance* ---
    My device: iPod Touch 4G

  10. #20
    As S says, diagonal travel time is the same as horizontal or vertical travel. Originally the game was hex-based but there were difficulties and it was abandoned.

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