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Thread: All standings reset

  1. #1

    All standings reset

    We're going to change a couple of things about how Trade works, and as part of that I have just reset everyone's standings to everyone else as:

    Neutral and Tradable

    We'll go from there.

  2. #2
    You will now have 3 states:

    1 - Tradable - You are openly trading with this person (this is the default, you can trade with anyone at anytime)
    2 - Embargo - You are closed for trading with a specific player.
    3 - At War - You are aggressive to this player, and your ships / planets will attack. KOS.

    The buttons in the client won't reflect this correctly till the next release.

  3. #3
    Trading still seems not to be working - none of the routes I've set up are continuing after 1 return leg
    Leveraging TimeZone differences into gameplay opportunities since DikuMUD!

  4. #4
    The few I've seen were/are failing due to a standings issue. I've also seen a couple run, but they didn't trade anything, not sure what was with that. I'm hoping to be able to give trade some attention tomorrow if I don't see any big blowouts in combat.

  5. #5
    Real User ravenzachary's Avatar
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    Quote Originally Posted by zarkwizard View Post
    The buttons in the client won't reflect this correctly till the next release.
    Will the game be reset for the next client release or are we planning to leave the game as-is?

  6. #6
    No plans to reset at this time.

  7. #7
    Is fleet going to be added in as a specialization any time soon or is it not really part of the consideration for this beta?
    SCAT - who needs guns when you have RO

  8. #8
    No, we won't be adding in the fourth specialization until after launch.

  9. #9
    Quote Originally Posted by Cheerio View Post
    Is fleet going to be added in as a specialization any time soon or is it not really part of the consideration for this beta?
    I believe Fleet specialty will not find it's way in to the game till version 2. We need to figure out what the purpose of Fleet would be. Exploration was a thought, but we aren't sure what the win criteria would be. Since it won't be a game changer we decided to put it off till the next version (first big upgrade) rather than hack something in place for the time being.

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