We're going to change a couple of things about how Trade works, and as part of that I have just reset everyone's standings to everyone else as:
Neutral and Tradable
We'll go from there.
We're going to change a couple of things about how Trade works, and as part of that I have just reset everyone's standings to everyone else as:
Neutral and Tradable
We'll go from there.
You will now have 3 states:
1 - Tradable - You are openly trading with this person (this is the default, you can trade with anyone at anytime)
2 - Embargo - You are closed for trading with a specific player.
3 - At War - You are aggressive to this player, and your ships / planets will attack. KOS.
The buttons in the client won't reflect this correctly till the next release.
Trading still seems not to be working - none of the routes I've set up are continuing after 1 return leg
Leveraging TimeZone differences into gameplay opportunities since DikuMUD!
The few I've seen were/are failing due to a standings issue. I've also seen a couple run, but they didn't trade anything, not sure what was with that. I'm hoping to be able to give trade some attention tomorrow if I don't see any big blowouts in combat.
Is fleet going to be added in as a specialization any time soon or is it not really part of the consideration for this beta?
SCAT - who needs guns when you have RO
No, we won't be adding in the fourth specialization until after launch.
I believe Fleet specialty will not find it's way in to the game till version 2. We need to figure out what the purpose of Fleet would be. Exploration was a thought, but we aren't sure what the win criteria would be. Since it won't be a game changer we decided to put it off till the next version (first big upgrade) rather than hack something in place for the time being.