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Thread: Wow and suggestions!

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  1. #1

    Well then

    Yes, the game was a bit of a hassle to learn. But having played many 4x games (complicated) like X3 Reunion, Moo2 ,Gal Civ2 and the video tutorials helped me greatly.
    Additional suggestions:


    For ship designs: Still leave the core designs in place so that (default) players can jump in right away and ignore it if they want.

    Additional planet types:
    Asteroids- Mostly mining or outpost(should be rich in resources)
    Dwarf Planets- Similar idea, maybe a small military base
    Moons- Can build defense platforms on here to help defend planet.

    Ships/Structures:
    Corvettes
    Starbases/ Orbital Commerce (Trade ports) or space docks.

  2. #2
    Quote Originally Posted by surjl0827 View Post
    For ship designs: Still leave the core designs in place so that (default) players can jump in right away and ignore it if they want.
    This presents some other issues that we need to look at. Basically what we would end up doing is allow people to change the ship design for a specific type of ship. Like for instance if you changed the spec of your Destroyer, all destroyers would have the same functionality. We decided not to implement single ship spawns for blueprints because it just became too much for anyone to manage.

    Implementing something in the future that would allow you to customize a type, and design your own Destroyer class ship could be a possibility, and something we are actively looking at.

    Quote Originally Posted by surjl0827 View Post
    Additional planet types:
    Asteroids- Mostly mining or outpost(should be rich in resources)
    Dwarf Planets- Similar idea, maybe a small military base
    Moons- Can build defense platforms on here to help defend planet.

    Ships/Structures:
    Corvettes
    Starbases/ Orbital Commerce (Trade ports) or space docks.
    There are a ton of things, and items that are not in the game yet. We plan on adding them. We have a very long future planned and designed for this game. We needed to cut it off some where so you could all start playing. Keep the feed back coming, we look forward to all the suggestions.

  3. #3
    Have you ever considered giving probes an auto-explore?

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