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Thread: Wow and suggestions!

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  1. #1
    Quote Originally Posted by mastergameaok View Post
    Anyway of lowering build time for shipyard orbital? One really cannot accomplish much in 1st 24 hours without it. Unless this is the point and I'm missing the reason.
    It was done to slow down the initial grunt rush. We decided on 24 hrs for the ship yard because in beta people would pump out a ship yard in a couple of hours, then push out a bunch of attack ships and kill their neighbors. 24hrs game people a chance to log in and start working on their empire, rather than get the beat down.

    We have talked about making some games that run on faster timers, so those that want to play a much faster game could. That would be in the future though.

  2. #2
    Quote Originally Posted by zarkwizard View Post
    It was done to slow down the initial grunt rush. We decided on 24 hrs for the ship yard because in beta people would pump out a ship yard in a couple of hours, then push out a bunch of attack ships and kill their neighbors. 24hrs game people a chance to log in and start working on their empire, rather than get the beat down.

    We have talked about making some games that run on faster timers, so those that want to play a much faster game could. That would be in the future though.
    Thank you, the reasoning behind this makes much more sense now.

  3. #3
    Are there any plans for AI controlled spacial life forms? Maybe something along the line of giant floating space whales or what not. There could be different incentives for each specialisation to deal with them in a certain way. The war monger could fight it out with them, if he wins he gains some sort of hybrid living ship type. The researcher could gain understanding of space/time/movement and gains a bonus to speed if say they can keep a probe alive in the same sector for a number of days. The trader could possibly follow its movement around a sector and find its hidden home with vast stores of ro. Just throwing that one out there.

  4. #4
    Quote Originally Posted by Truckingyoda View Post
    Are there any plans for AI controlled spacial life forms? Maybe something along the line of giant floating space whales or what not. There could be different incentives for each specialisation to deal with them in a certain way. The war monger could fight it out with them, if he wins he gains some sort of hybrid living ship type. The researcher could gain understanding of space/time/movement and gains a bonus to speed if say they can keep a probe alive in the same sector for a number of days. The trader could possibly follow its movement around a sector and find its hidden home with vast stores of ro. Just throwing that one out there.
    Actually there are aliens. They will pretty much instakill you if you are too low of a tech. We have AI for them, but currently they will not hunt you down if you encounter them. We have plans in the future to enable the aliens to chase you, and seek you out if you get on their bad side, but for the moment that is disabled. We wanted to make sure everything else in the game is stable before we introduce other things in to the mix.

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