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Thread: Latest server build

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  1. #1
    There is also another change that we will probably be implementing on the Tutorial game servers. Since people start at different times, and someone could start on the server a week after everyone else home systems will not longer be capturable at all. You will no longer be able to take over the planets in someones home system.

    This will allow people freedom to experiment within their home systems safely, and not terminate them from the game a day after they start. We will create a flag for home systems, so you'll be aware when you have located one. Everything else in the universe is free game though.

    When the Tutorial servers go live we will probably be implementing a planet cap as well. So you won't be able to just acquire everything within the universe. Game server will not have this same protection. Since everyone starts at the same time everyone will have the same things available to them.

  2. #2
    Quote Originally Posted by zarkwizard View Post
    We will create a flag for home systems, so you'll be aware when you have located one. Everything else in the universe is free game though.
    Could I possibly suggest something lightweight like a star colour or animation - the spinning pulsar maybe?

  3. #3
    Quote Originally Posted by zarkwizard View Post
    When the Tutorial servers go live we will probably be implementing a planet cap as well. So you won't be able to just acquire everything within the universe.
    Will there still be win conditions in the tutorial servers? e.g. will the planet cap be approx equal to the conquest win or do tutorial servers just run for a set period and then get reset?

  4. #4
    Quote Originally Posted by adam__moore View Post
    Will there still be win conditions in the tutorial servers? e.g. will the planet cap be approx equal to the conquest win or do tutorial servers just run for a set period and then get reset?
    Tutorial servers will be pretty persistent. By putting in the caps it will allow new players to play the game, and people that want to play out all the trees to experiment can do that on the tutorial servers. Since you will be able to acquire all the skill trees on the tutorial servers, but have a planet cap it just means you won't go hog wild destroying new players because you won't have the ability to.

    We may implement ship caps as well, so you won't have the full 1000 ship armada's that we have currently. With this in place you should never have someone reaching a win condition. The win conditions will be disabled for the tutorial servers anyhow. They are more like test servers for people to play on, and experiment on, that will be kind of long term.

    We aren't saying we'll never reset them. There will be times when it's required to reset them, due to upgrades to the code base and what not. For the most part thought they are meant to be played on to learn things.

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