Quote Originally Posted by mastergameaok View Post
Anyway of lowering build time for shipyard orbital? One really cannot accomplish much in 1st 24 hours without it. Unless this is the point and I'm missing the reason.
It was done to slow down the initial grunt rush. We decided on 24 hrs for the ship yard because in beta people would pump out a ship yard in a couple of hours, then push out a bunch of attack ships and kill their neighbors. 24hrs game people a chance to log in and start working on their empire, rather than get the beat down.

We have talked about making some games that run on faster timers, so those that want to play a much faster game could. That would be in the future though.