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Thread: MMO game mean MMO monthlys?

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  1. #11
    Quote Originally Posted by Lavenders2 View Post
    I agree with the subscription model, but why not make a special offer? That could help you get an audience, and if they like it, they might stay. Maybe the first game you play is free? That would give you a chance to experience the core game. WoW had the problem where it wasn't possible to experience the main attraction of the game without paying... and if they got there and still didn't like it, they wasted $15+ dollars.
    While in a perfect world it would be nice to have a problem like WoW... On a side note here are some of the logistics.. We are running a real server back end, not a fluffy web back end. We maintain connections to the game server while you are playing like any MMO. It costs quite a bit of money to maintain the servers. If we gave people the chance to play for free we could end up with tons of servers running at less than half capacity because someone didn't like the game. That wouldn't be good for anyone playing. All it would mean is people might drop from the game because their experience was bad or because no one else was playing in their game. Since they could only play one free game.

    In the worst case we end up being overwhelmed with free people vs paying customers, and then the paying customers have a bad experience because of lag, or not being able to get in decent games, due to the fact that there are a ton of free people playing.

    Now that's not saying that we won't ever do something to open it up, but at this point in time it's something we decided not to offer. The other option would be to go freemium, but that is something we really have no desire to do. If people want to play or try the game, we figured for the price of a cup of coffee it's a pretty fair trade.
    Last edited by zarkwizard; 04-12-2011 at 04:54 AM.

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