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Thread: Lets be friends...

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  1. #1
    Quote Originally Posted by zarkwizard View Post
    OMG.. Don't trust Raven and Trom.. They'll kill you in the blink of an eye.. for the right resources... Oh no wait that's Spartanius.

    Actually it's pretty good advice, a trader is a really good support role, while working on earning an economic victory. Traders are great, in fact the best at acquiring the rare ores that the other specialties require. I would say the "Researcher" is probably the hardest class to play. Warlord is probably pretty easy to play, but you might not make a lot of friends.. At least you shouldn't go around killing traders since the rare ore will be extremely important. It'll be interesting to see how the gas planets play out, and if people help a trader hold gas planets since the rare ore produced as a trading resource is pretty sweet.

    So.. ya I'm with them.. Trader is a pretty good not aggressive toon to play as. Although don't be fooled, I am sure Raven and Trom will agree pissing off a trader could be bad news... They can build forces fast (10% faster build times) and they can pump out a ton of ships since they aren't restricted by the rare ore issues that could hamper other players.
    I think you just offhandedly summarized the entirety of our two rounds of Beta Good'ol days of sending fleets across the entire game map to help a predetermined ally only to find out that the next level of ships are in play...*
    I think I'm going to run fleet and see what happens... I doubt I'll get anywhere near winning since my only real victory condition is locating artifacts but someone needs to test it out.

    *(blatant exaggeration)
    SCAT - who needs guns when you have RO

  2. #2
    Quote Originally Posted by Cheerio View Post
    I think I'm going to run fleet and see what happens... I doubt I'll get anywhere near winning since my only real victory condition is locating artifacts but someone needs to test it out.
    Actually there is a fleet specialty that we refer to as "Explorer" We removed a few other the items off the list till we got it all sorted on exactly what we wanted their end game to be... We have talked about "Genesis" devices that could spawn solar systems... stuff like that..

    I personally like the fleet tree. Gaining the ability to jump massive fleets is pretty cool, and probably one of the most flexible abilities. For those that require jumpgates to jump fleets, or only capital ships the fleet tree is a sweet tree on it's own. Sadly there are a few higher level abilities I would want from several of the trees.

    Putting something in for the Fleet tree will probably be one of the first additions for specialties. I guess we'll see what people give us for feedback, and what they like about the game, and would like to see added.

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