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Thread: The planet defenses.

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  1. #1
    Everyone has a different play style I suppose. I am curious if you could think of different win conditions. Maybe even not really have "win" conditions per say, but maybe a score based system. Where each action effects your score.

    Then at the end of 2 months scores are tallied and a ranking is displayed. I suppose if that was the case we could probably display in game details live rather than have a global score. Since if we had something like fighting gives you <x> points, trading gives you <x> points, discovering sectors gives you <x> points, holding artifacts every day gives you <x> points.

    As always we are open to discussion on things and peoples thoughts. So then even people that do little skirmish type battles on a regular bases might end up with the same points as say someone with Ravens play style.

    As a side note, while his guide is a good foundation if there were too many Ravens doing land grabs it might not be as easy for him in the long run. Since in reality you have major contention if everyone grabs their allotted 13 planets.

  2. #2
    Quote Originally Posted by zarkwizard View Post
    Everyone has a different play style I suppose. I am curious if you could think of different win conditions. Maybe even not really have "win" conditions per say, but maybe a score based system. Where each action effects your score.
    OMG, maybe this is crazy or impossible, or just not your thing, but I think having a persistent never ending server, in addition to the winnable game servers would be very cool, and might draw a wider audience.

  3. #3
    Real User ravenzachary's Avatar
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    Quote Originally Posted by zarkwizard View Post
    As a side note, while his guide is a good foundation if there were too many Ravens doing land grabs it might not be as easy for him in the long run. Since in reality you have major contention if everyone grabs their allotted 13 planets.
    Agreed! Part of the reason I posted that was because I seemed to be the only player doing the land grab strategy and at 150+ planets on Aruru, I felt like I was getting too far ahead of everyone. I did run into one other land grabber, but he started the process later than I and has a lot less planets.

  4. #4
    Quote Originally Posted by ravenzachary View Post
    Agreed! Part of the reason I posted that was because I seemed to be the only player doing the land grab strategy and at 150+ planets on Aruru, I felt like I was getting too far ahead of everyone. I did run into one other land grabber, but he started the process later than I and has a lot less planets.
    Yeah, this is the major issue with the current system. You have already won Aruru, so what is the point in continuing for another 7 weeks? Granted, you have played this game before and no one else has, but still, you have the runaway win, no one is going to catch up to that. Even if I played aggressively, I'm not devoted enough to this game to hunt down 150 of your outposts. I think that's probably true of a lot of players, who will all just get left in the dust.

    Somehow the game needs to acknowledge "micro-competition" within the larger "there can be only one" format. Not totally sure how to do that, but live scoreboards are a good start.

  5. #5
    Quote Originally Posted by JetJaguar2000 View Post
    Yeah, this is the major issue with the current system. You have already won Aruru, so what is the point in continuing for another 7 weeks? Granted, you have played this game before and no one else has, but still, you have the runaway win, no one is going to catch up to that. Even if I played aggressively, I'm not devoted enough to this game to hunt down 150 of your outposts.
    Doesn't this foster the type of MMO experience you were hoping for? Get together with 5 or 6 other players and take him down if you think he's going to run away with the game.

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